just enjoying the darkfall

November 5, 2009

Good post:Unofficial November Expansion patch notes

Filed under: darkfall — Tags: , , — admin @ 7:29 pm

There is a good post about dakrfall gold expansion patch.Please take the time to look through it,thank you!

Because there is no official Darkfall 2nd free expansion information page yet, I took the liberty of compiling the known revealed items coming in the expansion. Hopefully the community managers will see this and give us more details on the items which are severely lacking information!

I will try to keep this thread updated as official information comes in. If i’m missing something please quote it and provide a link!

Expansion Currently Scheduled for: Mid November
Mr.White

Expansion title: “Conquer the Seas”
Laenih

Revealed items with source links:

Darkfall Dynamic Lore System
not normal MMO stand-alone Events of which you might see for Halloween or for Christmas.
These Dynamic events allow players to not only impact the event itself but also the game and the gameworld directly.
If a specific group or a specific player does something outstanding during a Dynamic Event, they will become the inspiration for future storyline development. The event team is actively building on the outcome of past events.
They are also part of a chain of events leading up to world events, items, and/or open up new content and storylines.
Laenih

Local Banking
Bank access in player owned houses. This will allow house owners to store crafting materials, loot, reagents etc in their house but it’s stored locally only - meaning you do not have access to the content of this specific bank vault from other banks in the world.
Mr.White

Part two of character specialization system
this time some much needed love for archery and melee combat
Claus

Siege Mechanics
Major revamp of the siege and conquest mechanics
Mr.White

Archery “love”
Jumpshot allows you to jump and fire a bow at a 10 percent penalty on max mana.
Aquatic Shot allows you to use a bow under water at a 5 percent penalty on max mana.
Mage-Killer will give you bonus damage against users wielding a staff but completely blocks your ability to use elemental, arcane, and necromancy magic.
Mr.White

Item Changes
Items will be receiving some adjustments to their stats
Heavier armors will be getting increased elemental protection
Weapons of high rank will be getting increased damage
Resfelm
Boats
many changes and additions to ship building, sea combat and sea objectives
Claus
Wildlife Additions
This new type of AI will be roaming throughout the world and react quite differently then their aggressive counterparts. We have also been told that those will be quite numerous and spread in much bigger radius and areas not limited by any artificial camp range.
The idea behind these new type of AI is of course to add to the immersion while the same time creating new ways of gathering resources. *
Mr.White
*this was referred to as “being currently worked on” and not explicitly mentioned to be included in the expansion

Player Vendors
player owned local vendors
Claus

Racial Skills
the first set of racial skills
Claus
Orks will be dealing more damage with greataxes
Humans will have longer nourishment duration from food
Dwarves will be able to craft more durable armor
Resfelm

Barber Shop
barber shop
Claus

Caravan System
the caravan system
Claus

Housing
new housing objects to decorate your house with
Claus

Spells
a system that will apply a cool down to spells depending on their use. So, when casting a high damage AOE spell for example, all your AOE’s will have a cool down applied.
Resfelm
New Free Spawning Objects
new free spawning objects to discover
Claus

Crafting
Crafting will also receive a bit more attention as the related skills will skill up faster when making higher rank items. This already happens for weapon crafting but now this will also apply to more crafting skills such as armor smithing and alchemy.
Resfelm

hehe,i think the post is very interesting and helpful.so i remain it!!

June 11, 2009

darkfall patch notes in june 10th

Filed under: darkfall — Tags: , , , — admin @ 9:00 am

darkfall patch notes in june 10th

darkfall is getting better and better everyday

i like the pvp games, though mortal online is beta now

but i really like darkfall

join a guild ,and go to battle

We are continuing to issue permanent bans to anyone cheating through use of 3d party programs. In some cases involving multiple account ownership we have banned all of the user’s accounts. Use of these programs has dropped significantly and to the point where there are very few players resorting to their use.

Today we issued a 24hour ban to 185 players that were still using auto loot scripts even after our last warning about them. We have also been issuing temporary bans to players exploiting the terrain and structures in the world. These temporary bans will lead to longer and eventually permanent bans to repeat offenders. We regret having to enforce our policies but we need to protect the player base from those that refuse to play fairly.

Just a quick patch this week mostly addressing existing issues:

  • Fix for issue where one or more chat tabs were selected without mouse button being pressed
  • Fix for system window placement persistence
  • Fix for party markers not always showing on the mini- and world maps
  • Fix for challenger marker not always showing on the mini- and world maps
  • Fix for various sound issues
  • The chat message when player joins a clan will now say who accepted him
  • Fixes to several quests
  • Fix for various client issues

something about darkfall Patch Notes June 3

May 16, 2009

Quick darkfall Patch May 16

Filed under: darkfall — Tags: , , , — admin @ 9:45 pm

darkfall PatchNotes May 15th by tasos

the may15th patch was very large

was very large, and there were some things about it needing correction. We are currently applying a new patch, during our daily maintenance, which does the following:

  • Tooltip on spells will now always show even if you have the hotbar on the right side of the screen
  • Some spells would skill up when using Conscript (Starter) Weapons. This has been fixed.
  • Launch in Lesser Magic will now skill up when used
  • Bone was incorrectly selling for 2 gold from the Arcanist (less than the open market). It’s now selling at 4 gold
  • A problem some players had with selecting a starting town in the character creator has been fixed
  • Volcano buy requirements have been adjusted

There were also some concerns regarding password security while logging into the external web interface. These are unfounded as a challenge-response mechanism is used for authentication and your password is never transmitted.

the patch yesterday is so great , i like it

the darkfall resources will be : http://www.idarkfallgold.com

darkfall PatchNotes May 15th by tasos

Filed under: internet — Tags: , , — admin @ 1:15 am
hello , i am www.idarkfallgold.com administrator, thank you for visiting our site
today,tasos release  the darkfall patch notes may 15th
it is a great patch
let me introduce it to you
Skills
  • Skill gain has increased significantly in all melee skills
  • Skill progression in archery has been increased significantly
  • You are now required to hit a valid target to gain skill in archery
  • Skilling up in magic has been increased significantly
  • Skill progression in spells requires the caster to hit a valid target
  • Number of successful hits required to reach surging mode again with spells has been extremely reduced
  • Knockback, Seize and Whirlwind have been modified and skill gain has increased

Gameplay / Fixes

  • Small adjustments made to melee reach depending on character race
  • Corrected spells that would skill up rigor without dealing damage
  • Corrected a problem some players had while buying skills and starter weapons from vendors
  • Corrected an issue in auto optimization
  • Fogginess of environments has been reduced
  • Various client side issues have been corrected
  • Clan Mines/Quarries/Groves/etc now start out at 25% capacity and their regrowth rate has been increased
  • Clan Guard Tower damage had been slightly increased

Monsters

  • Monster loot for Demon and Fire Giant has been updated
  • A.I. tactics have been enhanced and improved

User Interface

  • Improved worldmap and minimap marker information (You can use the options window to change this)
  • Zoom added to World Map
  • Improved crafting window
  • Improved tooltips for crafting window
  • New tooltip for spells display reagent requirements
  • Display of active weapon under hotbar updated, improved and fixed
  • New chat messages displaying who buffed or debuffed you
  • Vendor icons on minimap now display the vendor name
  • Player Journal and Clan pages now accessible trough external browsers. Go to http://web001.eu1.darkfallonline.com/darkfall and log in with your username and password
  • Trading window confirmation now displays the name of the person wanting to trade with you
  • Various skill descriptions have been improved
  • Various item descriptions have been improved
  • Various problems with Journal and Clan windows have been resolved

Weapons

Melee Range has increased:

* Axes
* Clubs
* Greataxes
* Greatclubs
* Knives

New Polearms have been added to the game:

* Guisarme
* Spetum
* Imperial halberd
* Polehammer
* Glaive
* Partisan
* Dragon tail
* Skewer

Visual Updates

We have made visual updates to:

  • Giant Dragon Skeletons
  • Blacksmith market stands
  • Kobold huts and props.
  • Harbor bases
  • Human keep bases
  • Human skeleton props
  • Minotaur Statues
  • Some player controlled ships
  • Miscellaneous props

New Quests

ORDER OF THE AXE - DWARVEN FACTION

  • A New Enemy
  • A link to the Leaders
  • Fire Standard Leaders
  • Helping Out
  • The Legendary Blacksmith

FIVE BEARDS TRADING COMPANY - DWARVEN FACTION

  • Masters of the Dark Taint
  • A Trading Post in Trouble
  • Protecting the Trading Post
  • Evigvanger is Safe
  • The Miners of Otredale

THE RADIANT CIRCLE - ALFAR FACTION

  • Rare Sightings
  • Forgotten Creatures
  • These New Neighbors
  • Castle Obad
  • Materials for Enchantments
  • The Fallen Necromancers
  • Shulgan the Cautious
  • A Matter of Security
  • The Cursed Ones

THE HARN MANDEAN - ALFAR FACTION

  • West of Nagast
  • Weak Minds

ALFAR CAPITAL

  • Tialanta the Fighter
  • Five Humans Less
  • Hunting Mirdain is Fun
  • True Predators
  • Big, Slow, Ugly and Stupid

OTHER ALFAR QUESTS

  • As Strange as they Come
  • Two Eyes
  • Hanthar’s Gift
  • Dangerous Gnolls

Crafting

  • Crafting ingredients have been reduced for
  • Tribal Pike
  • Cultist Polearm
  • Crafting skill gain has been increased
  • Requirements for getting trueforge armor and trueforge weapon skills have been modified.
  • Improved crafting window
  • Improved tooltips for crafting window

World Building

There have been area and world building updates to:

  • Carpendale
  • Winterworth
  • Wetstone
  • Thangruk
  • Waterbourne
  • New NPCs have been added in Obad

Magic

  • ‘Leech’ spells no longer work on mounts
  • Mana cost for powerful spells has been reduced
  • Potential maximum damage for spells has been increased
  • Holy/Unholy damage will now drain stamina
  • Bone can now be bought from the arcanist

Spell Balancing

AIR MAGIC

  • Arrow shield: Effect has been significantly increased
  • Arrow ward: Reach has been increased
  • Come hither: Reach has been significantly increased
  • Exploding charge: Damage output has been increased
  • Guiding wind: Effect has been significantly increased
  • Lightning bolt: Reach has been significantly increased
  • Lightning ward: Effect increased, reach increased
  • Lightning weakness: Effect increased
  • Lightning shield: Effect increased
  • Thunderstorm: Reach and duration increased

EARTH MAGIC:

  • Acid Rain: Reach significantly increased. Duration increased
  • Acid Shield: Effect significantly increased
  • Acid ward: Effect significantly increased
  • Disintegrate: Damage increased. Impact area increased
  • Gravity: Reach increased. Cooldown reduced
  • Impale: Damage increased
  • Ironskin: Effect increased. Reach increased
  • Pungent mist: Reach increased
  • Stamina leech: Reach increased
  • Stoneskin: Effect significantly increased
  • Tarnish : Effect significantly increased

FIRE MAGIC:

  • Dragonbreath: Reach increased
  • Fire Shield: Effect significantly increased
  • Fire ward: Effect significantly increased. Reach increased
  • Haste: Effect significantly increased. Reach increased
  • Inferno: Damage increased
  • Smoke signal: Reach increased
  • Volcano: Reach increased. Duration increased. Damage increased
  • Wall of fire: Reach increased
  • Weakening blaze: Effect significantly increased

GREATER MAGIC:

  • Beacon: Reach increased
  • Heal other : Reach increased
  • Infliction shield: Effect significantly increased
  • Infliction ward: Effect significantly increased
  • Insight: Effect significantly increased
  • Rend: Casting time reduced. Cooldown time reduced. Damage increased. Area of effect increased.
  • Telekinesis: Reach increased
  • Venom: Cooldown time reduced

LESSER MAGIC:

  • Health to mana: Effect significantly increased
  • Heal mount: Reach increased
  • Launch: Reach increased
  • Lay on hands: Reach increased
  • Magic ward: Reach increased
  • Mana drain: Effect significantly increased

NECROMANCY

  • Bludgeoning weakness : Effect significantly increased
  • Desecration : Effect significantly increased
  • Death fog : Reach increased
  • Infernal shield : Effect significantly increased
  • Infernal ward : Effect significantly increased. Reach increased
  • Mental weakness : Effect significantly increased.
  • Piercing weakness : Effect significantly increased
  • Slashing weakness : Effect significantly increased
  • Undeath : Effect significantly increased. Mana cost reduced
  • Unholy caress : Reach increased
  • Unholy flames : Effect increased. Mana cost slightly increased.
  • Vampiric touch : Reach increased

SPELL CHANTING

  • Bless other : Effect significantly increased
  • Blessing : Effect significantly increased. Reach increased
  • Hymn of Intellect : Reach increased. Effect increased
  • Hymn of Might : Reach increased. Effect increased
  • Hymn of Skill : Reach increased. Effect increased
  • Hymn of Swiftness : Reach increased. Effect increased
  • Hymn of Vigor : Reach increased. Effect increased

WATER MAGIC:

  • Blizzard : Cooldown slightly increased
  • Cold shield : Effect increased
  • Cold ward : Effect increased. Reach increased
  • Frostbite : Reach increased
  • Ice storm : Reach increased
  • Icicle : Slight damage decrease
  • Shards : Slight damage decrease
  • Toxic rain : Reach increase. Duration slightly decreased
  • Water breathing : Reach increased
  • Weakening chill : Effect significantly increased

WITCHCRAFT:

  • Disease : Effect increased
  • Insect swarm : Reach increased
  • Ominous drain : Effect increased
  • Palsy : Effect increased
  • Pestilence : Effect increased
  • Sluggish : Effect increased
  • Stupidity : Effect increased
  • Tongue Rot : Cooldown increased

darkfall May 1st Design Notes

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