hi,buy darkfall items i am a NA player,I have an idea I would like darkfall gold to float to the community to see if it is good or not cheap darkfall gold because obviously I don’t have the market cornered on ideas,darkfall items and i want to Increase utilization of Hamlets or Cites.
Crafting and selling revenues would be generated from hamlets/cities and provided to the owning clan similar to the revenues from villages. Revenues would be based on a percentage of the crafting value or items vendored or bought from vendors within the city each day.
In addition to revenues provided to the owners, each city would also be able to have a hamlet(s) “swear fealty” to it. In addition to providing the revenue to the clan owning the hamlet, it would produce a small amount of additional revenue towards the city it is affiliated with. The hamlets revenue would scale the same as the city with an active population.
Hamlets would have to be able to be a bit more self-sufficient to be able to allow for this mechanic. A possible “universal” type of crafting bench may be in order without the specific vendors to provide a place to craft but without the access to the higher end skill/component vendors that are in the cities.
Active Bind Measurement - One concern I have about this system is that it wouldn’t measure active binds except through the revenues. It may be important to limit the calculations to players that have logged in within the 30 or 60 days to prevent clans from stocking up on inactive players for their multiplier value.
Clans and Subclans - Many clans in this game and others have an identity that they want to maintain regardless of the number of active players.The primary clan can customize the access to subclans by rank and subclan through the management interface. Most importantly, the subclan would have its own clan vault and both sub and primary clans could choose to allow certain ranks access to either of their vaults. Subclans could be allowed to begin sieges by the primary clan but the holding would be owned to the primary clan if successful (meaning sub clans can not hold cities/hamlets).