Take the issue with magic for example. Instead of trying to implement tons of things at once they should be patching every week with small balancing features. They could have made the following changes every other week starting at the time they put out the last expansion and probably have a far better balance model than a massive cluster fuck of an expansion will bring.
Week 1: Add archery specialization for jumpshooting.
Week 3: Reintroduce the non conflicting magic schools rule.
Week 5: Reduce damage outside of a certain range of and large nukes splash.
etc etc, let’s face it, the devs don’t have any kind of test server that would ever simulate a real game environment and trying to produce these massive patches is just fail because of it. They can’t possibly test all the features in the ways they will be used in game.
We all know we are playing beta still and paying for it, we should be able to test minor increments of change instead of AV just messing it up more with massive overly complicated changed across all the systems at once.
AV your development method has already failed, how about trying something new, something that would keep players happy with constant updates. If you want to claim to be a small indie company you need to develop like one.