just enjoying the darkfall

July 24, 2010

where to buy cheapest apb cash

Filed under: Uncategorized — Tags: — admin @ 8:17 pm

where to buy cheapest apb cash

APB: All Points Bulletin is a Multiplayer online video game for Microsoft Windows based in urban sprawls and featuring two sides, Enforcers and the Criminals. Players may join either the Enforcers or the Criminals, and form sub-groups in these. The game design is led by David Jones, who contributed to the original Grand Theft Auto and Crackdown, and is being developed byRealtime Worlds. It was released on June 29, 2010 in North America, followed by a July 1 release in Europe and July 2 in the United Kingdom.

APB is an action MMOG title being developed by Crackdown developers, Realtime Worlds. APB is set in the modern day and features cops-and-robbers style gameplay. Players will be able to create their own avatar using an extremely robust character creation system being developed for the game, as well as choose from two different factions, the Enforcers or the Criminals. The city or cities in which the game takes place are contested 24 hours a day as players shoot it out to vie for control of the area.

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January 7, 2010

Darkfall Online Melee is useless in PvP?

Filed under: Uncategorized — Tags: , , , — admin @ 3:30 am

Magic does more damage than archery?? www.idarkfallgold.com Get a better bow please?? Against a guy in scale, magic can do ~40 damage front tops with everything maxed i believe. A good bow can probably reach 50-60. Plus archery is faster to shoot.

With mages having the ability to jump cast and chain nuke fireball spells that knock people 100 feet into the air, melee has become a completely useless (primary) tactic in PvP. Along with this, archery is also useless in combat because of magic’s splash damage. www.idarkfallgold.com You don’t have to aim with magic and you still hit for more damage then someone using a bow with 100 sharpshooter and mage killer purchased(big regret) and hitting someone with a tiny fucking arrow. The damage on archery and melee needs to be buffed up in order for melee and archery to be a contender with the damage output of a mage. It is absolutely absurd trying to fight in this game without having elemental magic abilities.

It really depends on who you fight. Some Mages can’t jumpshot/run properly and you can stick on them and melee them down,www.idarkfallgold.com  but there are some that will always keep you off of them and there’s virtually nothing you can do to get them into melee range unless you get really lucky or they mess up.

Also, as for a bow hitting 50-60 vs magic hitting ~40…? Magic pretty much always hits for about 40, and I can think of only very few instances where archery would hit for 50-60, and nowhere near as common as magic hitting for ~40. Most average shots won’t hit anywhere near that.

December 24, 2009

Play Darkfall with Poor Man’s guide

Filed under: Uncategorized — Tags: , , — admin @ 11:30 pm

I hear that  we can get rich quick in the game from darkfall forums.So maybe we can get rich but not to buy darkfall gold. That guy said he has been playing Darkfall since NA release, and there have been a lot of ‘get rich quick’ or ‘get a viable pvp char quick’ type posts lately.

Most of them assume you have no job, no family, and get to play Darkfall all day everyday. For me I’d love to be able to plug into Darkfall 24/7, but I can’t. This is how I play darkfall, and it’s intended for people who aren’t too new, who aren’t too leet, and want to play Darkfall for fun. I’m going to write mainly about killing mobs, crafting, pvp. Then I’ll go over some of my skills, what I wear, and what I kill.

Killing Mobs:
*Bank your gold often, no amount of gold is too small to bank.
*Never linger in a spawn for more then three full resets. After your tenthish mob, you should really consider going to a different spawn, or banking.
*Always run screaming like a little girl when you see a red. You’re not here to PvP (we’ll get into this later), you’re here to bank gold, remember that.
*Keep your bars high, keep them level, and eat gluttonously.
*Get frustrated, and learn from your mistakes.

Crafting:
*It’s never a grind if you don’t care
*Do something else IRL
*Expect to be ganked
*Make what you need, not what you think you can sell

Solo PvP:
*Die with honor, gank mercilessly
*Don’t talk smack
*Bring less reagents and arrows
*Gear up with high rank low durability equipment
*Be sneaky
*Look for chaos chests, listen for players
*Don’t confuse bravery with stupidity

Large scale PvP:
*You’re useless when your dead
*Heal, buff, support, keep your mouth shut
*Use your mini-map and map, and stick close to your party
*Don’t be a hero
*You’re not here to bank loot

Skills (estimations):
40+ all base stats with wisdom & quickness 55+
Melee:
Specializations: Indestructible
80/25 1h-mace skill/mastry
70 rigor
70 parry

Archery:
Specialization: Aqua shot
100 archer
70ish veteran
50ish sharpshooter/spirited

Magics:
Arcane damage is my favorite because it’s the least resisted.
100 lesser (mostly use blast/eldritch sphere)
50 spell chanting (going for mana blast)
50 witchcraft (going for witches brew)
70 greater (going for missile fury)
50 Air magic (can’t use it anymore, don’t care though)

Trades:
100 tailor
75 bowyer
20 bloodcrafter
20 armorsmith
12 tamer
8 weaponsmith
3 enchanter

Equipment:
bloodcrafted chest, rest is bone, r40 1h, shield, r40 staff, r30-r40 bow
PvE: 200-300 arrows, 20 of each reagent, 60 sulfer, 50 mandrake, 15 food, 5 of each medium pot
Solo PvP: 60 arrows, 10 of each reagent, 30 resin, 30 mandrake, 10 food, 1 of each major pot
Large-scale PvP: 150 arrows, 20 of each reagent, 60 ash, 60 resin, 60 mandrake

Mobs I kill, and why I kill them:
Reagents:
Swamp hags(resin), akathars(mandrake), doom spiders(ash, sulfer), ghouls(ash), skeletons(bone)
Weapons:
Undead dwarfs(1h mace)
Enchanting mats:
Kobolds (blood, teeth), Sadayel(hearts)

For the luls:
*Sadayel cheiftans drop a sweet feather helm
*Skeleton warriors drop a sweet horned helm,
*Type /drink and drink some of your beer IRL every time you /drink
*Go shark hunting with your raft (aqua shot + fishing pole + beer = success)
*Always gank with daggers if you’re an alfar.

If you want to see what is  that guy said,you can see it on darkfall online forums.Come on ,i will be rich!!!!!

November 27, 2009

How to gain darkfall gold or darkfall items?

Filed under: Uncategorized — admin @ 3:38 am

Someone who in darkfall forums was just curious as to what everyone’s form of making darkfall gold, or if there is a specific thing you do to gain darkfall items as the goal or do you just kill and gain money?

Darkfall fighters think to  gain darkfall gold or darkfall items is their secret ?They can’t tell this friend.But i think gain money is not so hard.We can bow down medium/hard/harder mobs that drop either gold, reagents or preferably both.. no secret to it really.IF you want,you can buy darkfall gold and darkfall items which is cheap in cheap darkfall gold.

November 24, 2009

First time in Darkfall

Filed under: Uncategorized — Tags: , — admin @ 7:35 pm

Hello,here is Malemoto who from EU-1,today he tell us about his first experience in Darkfall.cheap darkfall gold is in darkfall gold.

“I go to fight some enemies to get some more gear, but alas I suffer a horrific problem: The Darkfall Spawning system. I see what looks like a monster camp, and head over to there. I see nothing at all, so I look deeper and go into the middle of the area. I proceed to get slaughtered as 4 of the mobs spawn at once after my presence gets noticed by the game.

I feel like despairing. I know I need to kill someone, and the only way to do that is with higher skills and better gear. And then it hits me: Goblins! I shall face the goblins in a secluded spot, and start rising back up from the bottom! And I already know I can kill goblins no sweat, so it should be no problem. I’ll be geared in no time.

I enter the camp, this time making sure to let them spawn first. I run in and hit one with my Jadetalons, making short work of him. I loot, and get some more equipment. Rinse and repeat a few times. I now have a set of swords, axes, shields, and some armour. Things are working out! I start fighting another, but this one brings his friends. No trouble. I manage to kill all 3 of them, although I’ve taken a lot of damage, since I haven’t bothered to rest yet. I loot one of them, loot two…and get hit in the back by an arrow. Run away to rest! After healing myself, I go to get the loot back. I snatch up another tombstones worth of loot, and get an arrow to the back. This time, I’m ready.

Fight, fight fight! I keep on fighting them, but suffer the same fate as my last skirmish. So this time, after resting, I start to pull them away as they come at me. Don’t let them bring more friends. I kill all 3 of them, and fairly far away from the spawn. I happily descend upon their corpses, ready to filch what I need. I get shot in the back with an arrow. Why?!? Why are they attacking me from so far away??? I can barely see them! Seriously! So, I proceed to maim them. They come in 2s, then 3s, then 5s. Almost dead and out of stamina, I run back, rest, and look back again. All the tombstones I had been waiting to loot, gone. That was it, this place could not be used by me. Silently, I turn away to commemorate the battles I had fought in here, and slowly walk away. I get shot in the back with an arrow.”

If you have good suggestion for him,please tell him!Thanks !!

November 15, 2009

Darkfall NA-1 service interesting thing!!

Filed under: Uncategorized — Tags: , , — admin @ 7:10 pm

There are six playable races in Darkfall gold, divided into 3 factions.Unlike other MMORPGs,darkfall items racial choice does not heavily influence character choices or progression options. Each race begins play in their own homeland, and have their own unique storylines, darkfall power leveling histories, and racial alliances/enemies. It is possible to form mixed-race clans of opposing factions, however racial alignment adjustments (see ‘Alignment’) are always in effect.

The thing is, cheap darkfall gold i find a guy from “French Kiss” in the wilderness. To be specific: Styrr Chipatama. He starts running away, engages a few times in mounted but then pulls off. I finally decide to kill his mount, dismount, and kill it, and then run back for my mount since it wasn’t far and i wanted to start off mounted. He kills it before i can get back to him mounted though, so then starts the funny thing. Instead of even trying to fight, he simply decides to parry, parry, parry to death. After about 3-4 mins i take him down by hitting him in the back with virtous wrath and needles and using thunderstorm and fov on him, i also debuffed him a bit. So then, as i am ganking him, of course, 3-4 more of his friends appear in the distance, and i am umoounted, i run away a bit while i try to buff completely and then fight them. Get them all to about half but finally i die(1 of them had 100 in fire and earth minimum and another one had some other school maxed).

I’m not complaining about this. dfo gold It’s a perfect tactic to call for help, i would do the same, and even though i think it’s pretty lame, it’s legal to parry to death so help comes(i wouldn’t do it against 1 single guy though… but it’s fine).

What i complain is that right after i killed him before i saw his friends i pmed him saying: dungeon fighter gold “wouldn’t have been better to fight?” So after i die he answers: “Nah, i got no mastery”(lol, wtf do you mean?), and “and even if i had mastery, with all those authistic aoe switching, blah blah…” (that’s exactly what he said, inclluding the blah blah).

Well i kind of love when people blame their deaths to me to this, cos it’s funny but i only have 1 big aoe, and that is virtous wrath. My magic skills are 100spellchanting 100 arcane, 85 air, 35 earth, 30 fire, 6 water, 1 necro, 75 witchcraft, 85 GM. I don’t know about you but i simply don’t know what fucking aoes am i switching through??? And even more, how the fuck did he know if all he did was parry to death??? I simply had to keep firing to his back and using the 2 single taoes i have.

Skills may be learned from NPC trainers in the game, dfo power leveling however certain skills will require other skills as prerequisites. Without exception however, skills are improved (raised in power) through actual usage in game.

October 31, 2009

TWO WEEKS on Darkfall EU Service

Filed under: Uncategorized — Tags: , — admin @ 2:29 am
Darkfall gold Guys, wanted to explain the situation happened yesterday, regarding the Clans Night Watch and TWO WEEKS on EU. I was one of the main participants in that “event”.

TWO WEEKS claimed that Night Watch recruit looted their corpses, and did not give back the loot.

Some PKs attacked the city.
I was there, and was one of the first who died. When I came for my loot, I took it and noone was around, not enemies nor friends. So, I started recalling to the city. I saw our newb, I told him if he loots something from the grave which is not his own, he should give it back, and he did that. He was afk for 5 minutes, than he gave it back. TWO WEEKS claimed that not all the loot was given back.
I also did not find all the stuff on my corpse, so I can suggest that not all the PKs were killed, and one of them might have grabbed some loot, and did a “water recall” or something.

Person did give back the loot. There was one “battlebag” missing, as was claimed by TWO WEEKS.
I offered reimbursement for that, and tried to calm down people there using Ventrillo. In a couple of minutes I was kicked of Ventrillo, than in 1 more minute I and the recruit were killed instantly by everyone near the bank. After that, they kicked us out of the alliance, and kicked out of their city. Then, they killed 2 other guys from our clan who remained in the city.

The city is in Yssam, Mehatil.

Just don’t understand the people who do such a thing, especially when someone is willing to correct the problem right away. I am also quite a newb in PvP, and do not have too much money, but I was willing to correct the situation, and was killed instead, with the best gear I can offer for now. Also, was really amused by someone from TWO weeks imitating russian accent in Ventrillo saying that “these f..ing russians can not be trusted, and they don’t speak English”.
Thank you for your reading!

Wish you HAPPY HALLOWEEN!

September 4, 2009

the last main patch!

Filed under: Uncategorized — Tags: , — admin @ 7:44 pm

Hey,guys.Today darkfall gold  will show new patch for you!

More adjustment’s to the last main patch:

The following issues were addressed in today’s patch:

  • A bug that made AI become unresponsive
  • A bug where some magic schools skilled up to quickly
  • Debuffing monsters will give you less gain than before (buffing and healing monsters doesn’t skill you up faster than players)
  • An issue where a group of players were unable to spawn at their hamlet

It is a good news ,right? I think you will enjoying it ,thank you!

July 2, 2009

how the Darkfall will Expansion ??

Filed under: Uncategorized — Tags: , — admin @ 4:57 am

hello,welcome to our blog

darkfall is getting better and better??

what is tasos doing? in the furture , darkfall will be the best pvp games???

Claus answers a few questions and touches on a couple of things included in the next Darkfall expansion.

Darkfall is now 1 week from its opening its North American server. A product built for a “niche” market by developers who care more more about making a game they want to play then they do about producing another online fast-food MMO. Darkfall continues to be a work in progress, but like Google’s GMail, it already has enough key features to gain and keep the user.

I sent Claus Grovdal, Lead Designer/Producer of Darkfall, 10 questions which I believed best summed up the four months of EU1 complaints/bitching about the game. Claus was good enough to supply us with answers. Take special note of his comments on PVE as many of us have long felt that easier PVE means more frequent small scale conflict and PVP. This one change will do tons for the vibrancy of the game. The Sinister core is stoked and were in hard core ‘get ready for NA’ mode, see you on the 7th.

Darkfall Lead Developer Interview - 10 Community Questions

1) PVE. Many folks on the forum claim that the PVE progression curve is to steep. Are you happy with the challenge level of PVE in Darkfall? Do you have any upcoming changes in PVE or Crafting you can discuss?

Quote:
PvE will change a lot with the new expansion that is coming in a few days. We have completely re-balanced all the mobs in Darkfall, both their difficulty levels and the loot they drop. As a general rule, most monsters have had their hitpoints and stats reduced, and loot drop rates increased. Especially gold, reagents and arrows have in most cases seen a substantial increase - in some cases more than double what they were dropping before.

Certain uncommon and rare drops have also had their drop rates increased, such as steedgrass and runestones. In addition, we have added many new rare drops to Darkfall mobs in the expansion. These changes should make Darkfall PvE more fun and more profitable.

2) The interface. Users continue to be unhappy with the Darkfall interface and vocal opinion on this subject has been high since the beta. Do you have any interface improvements coming in the future you can share with us?

Quote:
There are updates to the interface in almost every regular patch, and it is something we are always looking to improve. A complete revamping of the interface is under consideration.

3) The Zerg. Players resent fights where the other side had more players. More often then not the call goes out “they zerged us” Are you happy with the siege sizes current in Darkfall? Do you have any upcoming mechanic changes you can discuss which influence siege sizes?

Quote:
We have no plans to implement mechanics that artificially limit how many people you can bring to a fight. If someone wants fixed limit arena fights, there are plenty of other games that offer it already. Massive sieges where factors such as player skill, gear, numbers, politics, character development, strategies, leadership, battlefield tactics, preparation, coordination all influence the result of a fight to a great degree - I mean where else can you get sieges and wars on such a grand scale? I love it myself, and I don’t want to limit it at all. If your enemy brought more people than you to a fight, consider making less enemies or more friends, or be prepared to fight greater numbers.

Our job as developers is not to limit the number of people someone can bring to a fight, but instead try to improve on the technology so the fights run smoother, and offer tools for the players to beat a larger force. I feel both these areas have improved tremendously since release.

4) Skill Balance. Players frequently vocalize (read: bitch/complain) about skill and skill tree balance. The current rage is high end magic with senior players having 1 or 2 elemental schools maxed out. Are you happy with balance between melee, archery, and magic? Can you give us any examples of balance changes you are working on?

Quote:
We are always looking at balancing issues, and we try to address them as they come up. Our main concern is not to make everything equally powerful, but to make sure there are as many options to counter certain tactics as possible. Beating someone in Darkfall doesn’t always mean you have to beat him in a fair 1:1 odds fight. Again like I said earlier - it’s a wargame, not an arena game. If someone proves stronger than you on an even battlefield, avoid those fights and fight them differently. Use guerrilla tactics, use diplomacy and politics, attack their assets, attack their harvesters, infiltrate them… There are literally hundreds of way to beat someone in Darkfall, and that is exactly how we want it.

5) Mobility. One of the more violently debated topics of recent note was the removal of Jump Casting and Jump archery. Players appear polarized in either for or against the change. Are you happy with the results? Do you have any other mobility changes planned you can discuss?

Quote:
Jump fighting will be re-introduced in the future, but as an option you choose in our upcoming character customization system. The first stage of this system will be introduced in the expansion in a few days.

6) Siege Mechanics. Darkfall with its conquest system has challenges similar to prior games with city building and capturing. One such problem is the “hey no fair, you sieged us when we were asleep” issue. Can you give us a hint at changes, if any, you have planned for the Siege mechanics?

Quote:
We are considering adding a system that let you protect assets up to 12 hours every 24 hour cycle. This was something we planned to add in the last stages of beta, but decided to put it on hold for a while. While it is true that you can be attacked while you are sleeping, in some cases that is the only way for smaller clans and groups to beat you. Should the game guarantee a fair fight, or should we allow as many dirty tactics as a real war would allow? There are good arguments for both, and we would like to hear more about what the players think on this issue.

7) Assets. The world of Darkfall is beautifully unique and the awesome integration of cities and hamlets into the terrain is breathtaking. Players frequently lament about the ‘grass is greener’ at asset X. Do you have balance plans for cities you can discuss, do you plan to add anymore assets to the map?

Quote:
Isn’t it awesome that cities are so different though? The players are absolutely right - some assets are great, and some are not so great. There are so many factors that influence if an asset is great or not; location, resources, structures, mob spawns, defensibility, layout, accessibility - and best of all - if you ask ten players to name their favorite city, you’ll probably get 10 different answers.

We are introducing a completely new type of asset in this expansion called Village, which we think will add a lot to small scale PvP, and provide a great source of income and fun for the players.

8) The World. With the diverse map of Darkfall and the limited traveling options, regional territory control has real value. Players have asked frequently for more of the same. Do you have any plans to make the world round? Do you have any plans for gates/portals of transport outside runestones?

Quote:
We are strongly considering player spawned portals, and it is high on the list of things we want to add to the game. We have no plans to make the world round for now.

9) Banks: Localized, restricted access, etc. Any changes, plans here you can share?

Quote:
Localized banking is something we are considering, and we may introduce it in a limited form sometime in the future. Possibly connected to our Village-system.

10) Ships & Warhulks. Are you happy with Ships, Warhulks, and their useage/adoption by the player base, can you share any insight into whats to come for them?

Quote:

We are looking at ways to make ships and warhulks more attractive and slightly more common on the battlefields. We are considering many changes to them, including making ships faster, automatically returning ships, warhulks and mounts to players backpacks in case of a server crash, and other improvements.

thank you

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