just enjoying the darkfall

August 28, 2010

Expansion Update from idarkfallgold

Filed under: darkfall — Tags: — admin @ 10:17 am

Expansion Update from idarkfallgold

you can buy darkfall gold from gamemammy.com

Gamemammy Inc. is  made up of a group of highly experienced gamers as well as professional B2C operators

When seeing this whole market is flooded with dishonest, low-quality and high banning rate services,

like poor support, difficulty with refunds, dishonesty, poor living conditions, high ban rates.

we need to improve this,we will create a new mmorpg currency service standard.

best apb cash seller

We are more than a MMORPG Online Game Store. We aim to heighten your gaming experience and help you fulfill your goals in game.

We’ve been running final tests on the expansion since the beginning of the week and we’re unfortunately still running into problems that make the expansion not stable enough to launch.

What’s holding us back are issues with the new world terrain system. This is a massive update to the game, we’ve been working on it for more than six months and it has to be right before we launch. Unfortunately we can’t simply remove it for now and launch the rest because it’s an integral part of the expansion. You can get an idea of how this new system impacts the game here the screenshots however do it little justice compared to how things look in the live game.

Realistically, we’re looking at a few more weeks of work and testing on this. In the meanwhile we’ll also use this time to add more features to the expansion and if possible further expand the dungeon update.

We understand this had taken a lot more time than planned, how frustrating it must be, and we can’t apologize enough for the bad estimates. We’ll give you a new ETA as soon as we have a handle on what exactly is wrong and what needs to be done.

thank you,enjoy your darkfall pvp life

January 3, 2010

Rare ore in Darkfall Online?

Filed under: darkfall — Tags: , , — admin @ 1:13 am

These days some guys ask me for buying rare ore in darkfall online game.But i am so sorry,I’ve searched through all maps and didn’t find them in that game,even if i sell darkfall items.Today i will tell you something about rare ore.

Does anyone know locations of rare ore golems in niff? From here you can find the answer.Come on!

Some one tell me that :rare ore  golems = yssam + cairn.Do you believe it?There are many guys don’t believe that.They talk that there are no rare ore golem, and a lack of herb bushes. Also the amount of other resources is somewhat disappointing. Those are the main flaws besides the snow glare.

However,Red Dragon is on Cairn and Ruby. Rare metal golems are on Yssam and Cairn. Snow is on Nifl.On yssam are the most mobs who drops good weapons/steedgrasses/pots and so on to give you Pvp equip in a short time. It sucks that the other islands are so “empty” i mean two places with sand and one with snow and all 3 have large areas of nothing. Yssam hase rivers old ruins and many tree’s to cover.

That’s end.Maybe it is helpful for you searching the rare ore.Thank you!

December 23, 2009

Would you quit darkfall online game?NO!!!!!!!

Filed under: darkfall — Tags: , , , , , — admin @ 7:37 pm

Last day,i see somebody on darkfall online forums said that there are 5 reasons to quit Darkfall.One question:do you buy darkfall gold or darkfall items?It is very helpful!!!!!

I don’t think quit darkfall online is the best way.I started that game five month ago,i love it so far.You can see what was that man said:

Ive been playing this game since NA release and have finally decided to leave the game in the near future as it is not what i want from a game and the thing i had hoped would have changed simply have not. To me and many others that share the same frustrations and disappointments with Darkfall here is a list of the top 5 reasons why i am hanging the gloves up on this game and why so many others already have or are doing the same.

1) Sandbox:
This game is not a sandbox MMO, it is a PVP MMO and everything you do in game is based on PVP, sure you can craft but only purpose is for PVP any thing such as housing items etc are Lottery typed items thus making the whole purpose of Sandbox non existent. PVP is a very important part of a sandbox MMO but should not be the only focus of one, there fore even though many call this game a true Sandbox it is 100% not so.

2) Grind
There are other games on the market that have more of a grind but they are all Asian MMO’s, the grind and cost to gain skill in Darkfall is insane and unlike anything i have experienced before, sure one can get a 1h/2h mastery in a fair amount of time, but as any vets know having one mastery is far from enough, you need to max almost everything to be effective in pvp due to stat gains and skill opening due to stat gains. Sorry Ive been playing for close to 6 months now and i do not macro i do not spend 12 hrs+ a day in game to get to a competitive pvp level. All that being said the grind is way too high considering the game is not sandbox and completely PVP based.

3) Macros/Exploits/Hacks
Speaks for itself we all know that AV did a fairly good job of banning the hackers, bravo. And they claim to be making an effort on the macroers/exploiters but this is simply not true, sure they kick or ban the ones they see in NPC cities or that have been reported but elsewhere in game 99/100 its not happening i know for fact that long time players still stand at blood walls macroing melee/magic, so i am assuming as long as its not in plain site and hidden away in a clan city its fine? Sorry i refuse to try and compete with the macroers and exploiters any more.

4) Economy/Crafting
To me this is a big part of the game, and i guess it relates back to the sandbox and grind issue, for one in game which i know AV has no control over is the economy, i do blame AV for the setup of the craft harvest system which partially is to blame for the inflation lately, example how is it that the resources used in crafting are double the cost by market value as to the finished product? Why would people even craft? other than to have the high end skill and ability to make the gear for pvp? Crafting is very poor in this game, its limited , expensive, time consuming and extremely boring not to mention extremely difficult considering certain item resource costs are very high.

5) Player Base
When i started DF i had assumed that the player base would have been similar to UO or AC, but not the case and it think most of the player types i had grown used to in those games have left or are leaving this game for similar reasons as myself. I had made the mistake of thinking a so called Sandbox MMO would attract a mature player base instead DF has attracted the entire Counter strike player base, where shit talking and disrespect is shown at every other turn, High end players who should be involved in high end pvp seem to prefer the easy road and roam the new player cities looking for an easy kill that they can camp or can run there mouths to, stating how they suck, there shit, go back to wow etc etc. Sure its a game and all types will be around but in this game it seems over 50% of the player base is based on the above. Sorry but not for me, DF has attracted the wrong people.

Maybe AV’s done is not perfect,but i think most of darkfall online players love this game and enjoy it.There is no problem retaining new players at the moment there are new players joining every day you only have to look at the public forums to see how many people are coming back. One or two people make a post that they’re leaving and suddenly the sky is falling. So do yo restart darkfall?I think it will be more funny in the future.

December 14, 2009

Everything i meet !!!Runescape gold is selling.

Filed under: darkfall — Tags: , — admin @ 7:06 pm

How fast the time is.There are many things i want to deal with.Today i will chat with you about the darkfall online lauch.If you need darkfall gold and darkfall items ,come to my site.thank you.and there is a good news for you.runescape gold is selling now.

This nerf to polearms was not needed nor warranted. The speed reduction on them along with zero increase in damage is plain and simply stupid.

What was the thinking behind this nerf? It cant be because of critical hits… Go use a Great sword and tell me its balanced. 3 times the speed, close to the same base damage…. Hell use some daggers and tell me that polearms were/are overpowered.

Here is the problem altho effective it Takes no skill at all I use this my self and it’s just lame. So I recomend a global cool down on this as well.

Well let’s hear your opinion screen if you must it makes no difference. The point is it needs attion soon.

I loved Eve’s system. I hope a game where really wanted stuff is in ffa areas, but there are a few places, with limited resources, that are protected. Please don’t tell me to go back to wow, because I only played it for like 30 minutes.

I think you will like to buy runescape gold in my new site

http://www.gamemammy.com/runescape

thank you.

December 1, 2009

Hamlets or Cites need to increase!

Filed under: darkfall — Tags: , , — admin @ 6:35 pm

hi,buy darkfall items i am a NA player,I have an idea I would like darkfall gold to float to the community to see if it is good or not cheap darkfall gold because obviously I don’t have the market cornered on ideas,darkfall items and i want to Increase utilization of Hamlets or Cites.

Crafting and selling revenues would be generated from hamlets/cities and provided to the owning clan similar to the revenues from villages. Revenues would be based on a percentage of the crafting value or items vendored or bought from vendors within the city each day.
In addition to revenues provided to the owners, each city would also be able to have a hamlet(s) “swear fealty” to it. In addition to providing the revenue to the clan owning the hamlet, it would produce a small amount of additional revenue towards the city it is affiliated with. The hamlets revenue would scale the same as the city with an active population.

Hamlets would have to be able to be a bit more self-sufficient to be able to allow for this mechanic. A possible “universal” type of crafting bench may be in order without the specific vendors to provide a place to craft but without the access to the higher end skill/component vendors that are in the cities.

Active Bind Measurement - One concern I have about this system is that it wouldn’t measure active binds except through the revenues. It may be important to limit the calculations to players that have logged in within the 30 or 60 days to prevent clans from stocking up on inactive players for their multiplier value.

Clans and Subclans - Many clans in this game and others have an identity that they want to maintain regardless of the number of active players.The primary clan can customize the access to subclans by rank and subclan through the management interface. Most importantly, the subclan would have its own clan vault and both sub and primary clans could choose to allow certain ranks access to either of their vaults. Subclans could be allowed to begin sieges by the primary clan but the holding would be owned to the primary clan if successful (meaning sub clans can not hold cities/hamlets).

November 8, 2009

Jemal find a new way to Recruit in game

Filed under: darkfall — Tags: , , — admin @ 6:45 pm

Hello,today jemal will share his experience with darkfall gold .He find a new way to recruit in game.So let’s see.

With the “walls of text” and so forth with recruiting. There is a new way that clans can recruit in RA and be effective, but not annoying at the same time.

How to:
Take any icon, Drag it to your chat line, then copy it (Ctrl + C) (Also move the icon a couple spaces from the left side, then paste it (Ctrl + V) into notepad.

I took the Armor Proficiency icon and it would look like this in Notepad.

^Ss_Armor Proficiency§30|Armor Proficiency§20|Reduces any armor penalties to melee combat.§50|Skill Level: 45.86^

You can alter to look like this.

^Ss_Armor Proficiency§30|<Insert Clan Name>§20|We whoop-ass and take names where ever we go. Have a million man vent with the zerg numbers to back it up. If you want a clan with pwnage material, apply at www<dot>PimpinAintEasy<dot>com §50|Skill Level: 45.86^

Copy Paste the new line into your chat line.

Note:

Headline-Here between §30| and §20|
Recruit Message between §20| and §50|

^Ss_Armor Proficiency§30|Armor Proficiency§20|Reduces any armor
penalties to melee combat.§50|Skill Level: 45.86^

You can change the skill level also to say 100.00 or whatever at the very end as long as you don’t delete the ^ symbol.

When someone hovers over it, it will show

<Icon>
<Header>
<Recruit Message>

I suggest this to have less walls of text. For those worried about people hovering over.
Say..
Recruiting!! (Hover over) <Icon> … Or something like that.

Thanks Jemal!Thank you!Welcome to www.dfobaby.com.There has what you need about dfo gold!!

November 7, 2009

Darkfall online Annoying old bugs that need fixing

Filed under: darkfall — Tags: , , — admin @ 3:08 am

Hi,welcome to www.idarkfallgold.com ,today our darkfall friends meet a issue that he think it need fixing.

Cumulatively they annoy me more than larger darkfall online issues. My favorite patches are ones that fix a wave of these annoyances.

My Worst:

-Loss of gui/video/keybind/bank settings
Many players experience endless resets of their settings, some more than others. Settings need to be saved more robustly.

-The object clipping setting bug.
Whenever I start the game I have to go into options and turn object clipping on and off because it is enabled even though the box is unchecked. If I don’t do this my view distance is massively gimped.

-The party visibility bug
Whenever I join or create a party, my portrait and map icon do not appear until I take a hit. This often means stopping, dismounting and casting manamissile on my feat. Sometimes people join a party and can’t see anyone else in it and we all have to hit ourselves again.

-The bank crash bug
Only ever had this once, but other people get it a lot. They open their banks and the game crashes because there’s too much in there or something. It sucks.

-The lines between shadow detail levels that make them too ugly to use with ATi video cards.

Additions from the thread:

- The invisible objects in inventory bag bug
After a loading screen (recall, entering a dungeon, …), some of the objects contained into a bag in your inventory are invisible and cannot be used, until you place the bag in your bank or in a trade window and back in your inventory.

-Diving lung capacity bar always showing up when entering the game.
Hard to remove. Multiply recalls fix it.

-Crouch and movement getting stuck

whenever you crouch near another player or object, your character gets stuck in crouch.
-The resting bug
Maybe in 40% of tries to rest, resting is started and stopped immediately and in 70% I don’t sit but fly in the air.

-Sticky Motion Input
Dunno if its just me, but sometimes my toon keeps running forward left right or backwards without any auto-run until I tap the direction key again.

-House saying you owe zero gold, then 10-12 hours later saying you only have 10 hours left on the house and owe 2k.

-Losing Annotations
Every so often you lose all the annotations you made in an attempt to tag your map.

-Different people in same proximity see different weather affects

-Lost connection from Server (2)
Many users experience this error frequently and feel they have exhausted all possible causes at their end.

-Chronic hair loss after being decapitated

-Machinegun footsteps.
If I sprint I hear footsteps that are like 10 times more rapid than they should be.

-All active quest text printed on screen on every login

-Blue progress bar appears on the screen when vitality achievement is used

-You kill someone red and when he is lying on gound his name is blue

-Whirlwind stuck bug
Happens for some players randomly with whirlwind, so that you are stuck and have to move a tick backwards to be free again.

-Magic shield buff appears to do nothing

-Burden spell appears to do nothing

-Blocking ineffective against missiles when moving forwards
If you are blocking and moving forward, then you take ALL the damage from any of the magic missiles

-Shadows travel through walls
-Lightening cannon crosshairs
Player city lightning cannons shoot 10 meters to the left of the crosshairs; impossible to aim.
-USB Keyboard bug
Bug with some USB keyboards which requires you to unplug the keyboard while darkfall is loading. If you don’t do this you get 10+ second gui toggle lag.

Av will see it,and we hope darkfall online will be better!

November 5, 2009

Good post:Unofficial November Expansion patch notes

Filed under: darkfall — Tags: , , — admin @ 7:29 pm

There is a good post about dakrfall gold expansion patch.Please take the time to look through it,thank you!

Because there is no official Darkfall 2nd free expansion information page yet, I took the liberty of compiling the known revealed items coming in the expansion. Hopefully the community managers will see this and give us more details on the items which are severely lacking information!

I will try to keep this thread updated as official information comes in. If i’m missing something please quote it and provide a link!

Expansion Currently Scheduled for: Mid November
Mr.White

Expansion title: “Conquer the Seas”
Laenih

Revealed items with source links:

Darkfall Dynamic Lore System
not normal MMO stand-alone Events of which you might see for Halloween or for Christmas.
These Dynamic events allow players to not only impact the event itself but also the game and the gameworld directly.
If a specific group or a specific player does something outstanding during a Dynamic Event, they will become the inspiration for future storyline development. The event team is actively building on the outcome of past events.
They are also part of a chain of events leading up to world events, items, and/or open up new content and storylines.
Laenih

Local Banking
Bank access in player owned houses. This will allow house owners to store crafting materials, loot, reagents etc in their house but it’s stored locally only - meaning you do not have access to the content of this specific bank vault from other banks in the world.
Mr.White

Part two of character specialization system
this time some much needed love for archery and melee combat
Claus

Siege Mechanics
Major revamp of the siege and conquest mechanics
Mr.White

Archery “love”
Jumpshot allows you to jump and fire a bow at a 10 percent penalty on max mana.
Aquatic Shot allows you to use a bow under water at a 5 percent penalty on max mana.
Mage-Killer will give you bonus damage against users wielding a staff but completely blocks your ability to use elemental, arcane, and necromancy magic.
Mr.White

Item Changes
Items will be receiving some adjustments to their stats
Heavier armors will be getting increased elemental protection
Weapons of high rank will be getting increased damage
Resfelm
Boats
many changes and additions to ship building, sea combat and sea objectives
Claus
Wildlife Additions
This new type of AI will be roaming throughout the world and react quite differently then their aggressive counterparts. We have also been told that those will be quite numerous and spread in much bigger radius and areas not limited by any artificial camp range.
The idea behind these new type of AI is of course to add to the immersion while the same time creating new ways of gathering resources. *
Mr.White
*this was referred to as “being currently worked on” and not explicitly mentioned to be included in the expansion

Player Vendors
player owned local vendors
Claus

Racial Skills
the first set of racial skills
Claus
Orks will be dealing more damage with greataxes
Humans will have longer nourishment duration from food
Dwarves will be able to craft more durable armor
Resfelm

Barber Shop
barber shop
Claus

Caravan System
the caravan system
Claus

Housing
new housing objects to decorate your house with
Claus

Spells
a system that will apply a cool down to spells depending on their use. So, when casting a high damage AOE spell for example, all your AOE’s will have a cool down applied.
Resfelm
New Free Spawning Objects
new free spawning objects to discover
Claus

Crafting
Crafting will also receive a bit more attention as the related skills will skill up faster when making higher rank items. This already happens for weapon crafting but now this will also apply to more crafting skills such as armor smithing and alchemy.
Resfelm

hehe,i think the post is very interesting and helpful.so i remain it!!

October 29, 2009

The State of Darkfall

Filed under: darkfall — Tags: , — admin @ 7:08 pm

I agree that an MMORPG should be about character development. But in DF everyone has to max out everything, we’re all gonna be the same in the end neway, how is that developing ur own character?

I want to know what everyone else thinks. This is an intense debate on the state of Darkfall. Its a difference in philosophy. Is Darkfall a game with one build that everyone has to follow, or is it an RPG without class restrictions? What do you consider the differences to be between those two assumptions? Are they they same thing or different?

I think understanding this question will help a lot of people get on the same page so we can start moving in one clear direction.

We know that everyone wants the freedom that a classless game brings, however by that same description no one wants to be in a game where there is only one class and everything must be maxed in order to compete. What is the state of our belief?

If any logic majors care to clarify my arguments, go for it. I haven’t been in a logic class for 10 years.I hope not, but I expect these specializations are going to turn out to be nothing but smoke and mirrors.

October 26, 2009

Travel in DF is screwed up?

Filed under: darkfall — Tags: , — admin @ 6:13 pm

My friend felt travel in darkfall gold is too  easy. Darkfall has been designed from the outset as a full-loot PVP game, meaning on death players are able to fully loot other players of their gear and gold on their person.

Runestones are currently limited to the rich/powerful. The spawns that drop them are controlled by the zergs and guilds with high end characters that can lock down the spawns (e.g. deathless mages, knights, etc…) These spawns drop lots of runestones and provide easy access to … well everywhere. I use them to travel from one side of ruby to the other just because I don’t want to run and can make more money in the time I save by running then I would spend on a rune. These should be drastically reduced in drop rate and spread evenly across all mage type mobs.

Houses allow people in one zerg to put a house in the middle of another zerg and at no risk grief their holdings. This is fine since it is balanced by a 10g/hour cost of owning a house. But when combined with other travel options it is too much.

Bindstone kick… this is just broken. It allows the biggest guilds to gain holdings where ever and effectively teleport their players all over the map. Bindstone kicks should rebind to the nearest stone.

Bindstone recall is decent but really detracts from risk vs reward especially since getting out of the map to recall is easy.

For example last night I raided an enemy city during their off hours and spent 15 minutes marking 3 runes in random spots about their city so I could rune in and kill all of their macro’rs for free regs and quick pvp… I still have 30+ runes in the bank to do whatever with.

The world isn’t empty it just feels like it is because people with loot have no need to travel when they can just teleport everywhere. So the only people you come across in the world are naked travellers, pk groups that run away from anything resembling a fair fight, or a farmer at his spawn before he recalls back. Travel times between places are very short its only a 5-7 minute ride from north to south on any of the zerg islands.

The developers have opined that historically successful battle formations and tactics will be widely adopted and adapted for use in Darkfall. Likewise, area-effect spells and abilities affect enemies and allies equally, and so must be used with caution and discretion.

Older Posts »

Powered by WordPress