just enjoying the darkfall

December 24, 2009

Play Darkfall with Poor Man’s guide

Filed under: Uncategorized — Tags: , , — admin @ 11:30 pm

I hear that  we can get rich quick in the game from darkfall forums.So maybe we can get rich but not to buy darkfall gold. That guy said he has been playing Darkfall since NA release, and there have been a lot of ‘get rich quick’ or ‘get a viable pvp char quick’ type posts lately.

Most of them assume you have no job, no family, and get to play Darkfall all day everyday. For me I’d love to be able to plug into Darkfall 24/7, but I can’t. This is how I play darkfall, and it’s intended for people who aren’t too new, who aren’t too leet, and want to play Darkfall for fun. I’m going to write mainly about killing mobs, crafting, pvp. Then I’ll go over some of my skills, what I wear, and what I kill.

Killing Mobs:
*Bank your gold often, no amount of gold is too small to bank.
*Never linger in a spawn for more then three full resets. After your tenthish mob, you should really consider going to a different spawn, or banking.
*Always run screaming like a little girl when you see a red. You’re not here to PvP (we’ll get into this later), you’re here to bank gold, remember that.
*Keep your bars high, keep them level, and eat gluttonously.
*Get frustrated, and learn from your mistakes.

Crafting:
*It’s never a grind if you don’t care
*Do something else IRL
*Expect to be ganked
*Make what you need, not what you think you can sell

Solo PvP:
*Die with honor, gank mercilessly
*Don’t talk smack
*Bring less reagents and arrows
*Gear up with high rank low durability equipment
*Be sneaky
*Look for chaos chests, listen for players
*Don’t confuse bravery with stupidity

Large scale PvP:
*You’re useless when your dead
*Heal, buff, support, keep your mouth shut
*Use your mini-map and map, and stick close to your party
*Don’t be a hero
*You’re not here to bank loot

Skills (estimations):
40+ all base stats with wisdom & quickness 55+
Melee:
Specializations: Indestructible
80/25 1h-mace skill/mastry
70 rigor
70 parry

Archery:
Specialization: Aqua shot
100 archer
70ish veteran
50ish sharpshooter/spirited

Magics:
Arcane damage is my favorite because it’s the least resisted.
100 lesser (mostly use blast/eldritch sphere)
50 spell chanting (going for mana blast)
50 witchcraft (going for witches brew)
70 greater (going for missile fury)
50 Air magic (can’t use it anymore, don’t care though)

Trades:
100 tailor
75 bowyer
20 bloodcrafter
20 armorsmith
12 tamer
8 weaponsmith
3 enchanter

Equipment:
bloodcrafted chest, rest is bone, r40 1h, shield, r40 staff, r30-r40 bow
PvE: 200-300 arrows, 20 of each reagent, 60 sulfer, 50 mandrake, 15 food, 5 of each medium pot
Solo PvP: 60 arrows, 10 of each reagent, 30 resin, 30 mandrake, 10 food, 1 of each major pot
Large-scale PvP: 150 arrows, 20 of each reagent, 60 ash, 60 resin, 60 mandrake

Mobs I kill, and why I kill them:
Reagents:
Swamp hags(resin), akathars(mandrake), doom spiders(ash, sulfer), ghouls(ash), skeletons(bone)
Weapons:
Undead dwarfs(1h mace)
Enchanting mats:
Kobolds (blood, teeth), Sadayel(hearts)

For the luls:
*Sadayel cheiftans drop a sweet feather helm
*Skeleton warriors drop a sweet horned helm,
*Type /drink and drink some of your beer IRL every time you /drink
*Go shark hunting with your raft (aqua shot + fishing pole + beer = success)
*Always gank with daggers if you’re an alfar.

If you want to see what is  that guy said,you can see it on darkfall online forums.Come on ,i will be rich!!!!!

December 23, 2009

Would you quit darkfall online game?NO!!!!!!!

Filed under: darkfall — Tags: , , , , , — admin @ 7:37 pm

Last day,i see somebody on darkfall online forums said that there are 5 reasons to quit Darkfall.One question:do you buy darkfall gold or darkfall items?It is very helpful!!!!!

I don’t think quit darkfall online is the best way.I started that game five month ago,i love it so far.You can see what was that man said:

Ive been playing this game since NA release and have finally decided to leave the game in the near future as it is not what i want from a game and the thing i had hoped would have changed simply have not. To me and many others that share the same frustrations and disappointments with Darkfall here is a list of the top 5 reasons why i am hanging the gloves up on this game and why so many others already have or are doing the same.

1) Sandbox:
This game is not a sandbox MMO, it is a PVP MMO and everything you do in game is based on PVP, sure you can craft but only purpose is for PVP any thing such as housing items etc are Lottery typed items thus making the whole purpose of Sandbox non existent. PVP is a very important part of a sandbox MMO but should not be the only focus of one, there fore even though many call this game a true Sandbox it is 100% not so.

2) Grind
There are other games on the market that have more of a grind but they are all Asian MMO’s, the grind and cost to gain skill in Darkfall is insane and unlike anything i have experienced before, sure one can get a 1h/2h mastery in a fair amount of time, but as any vets know having one mastery is far from enough, you need to max almost everything to be effective in pvp due to stat gains and skill opening due to stat gains. Sorry Ive been playing for close to 6 months now and i do not macro i do not spend 12 hrs+ a day in game to get to a competitive pvp level. All that being said the grind is way too high considering the game is not sandbox and completely PVP based.

3) Macros/Exploits/Hacks
Speaks for itself we all know that AV did a fairly good job of banning the hackers, bravo. And they claim to be making an effort on the macroers/exploiters but this is simply not true, sure they kick or ban the ones they see in NPC cities or that have been reported but elsewhere in game 99/100 its not happening i know for fact that long time players still stand at blood walls macroing melee/magic, so i am assuming as long as its not in plain site and hidden away in a clan city its fine? Sorry i refuse to try and compete with the macroers and exploiters any more.

4) Economy/Crafting
To me this is a big part of the game, and i guess it relates back to the sandbox and grind issue, for one in game which i know AV has no control over is the economy, i do blame AV for the setup of the craft harvest system which partially is to blame for the inflation lately, example how is it that the resources used in crafting are double the cost by market value as to the finished product? Why would people even craft? other than to have the high end skill and ability to make the gear for pvp? Crafting is very poor in this game, its limited , expensive, time consuming and extremely boring not to mention extremely difficult considering certain item resource costs are very high.

5) Player Base
When i started DF i had assumed that the player base would have been similar to UO or AC, but not the case and it think most of the player types i had grown used to in those games have left or are leaving this game for similar reasons as myself. I had made the mistake of thinking a so called Sandbox MMO would attract a mature player base instead DF has attracted the entire Counter strike player base, where shit talking and disrespect is shown at every other turn, High end players who should be involved in high end pvp seem to prefer the easy road and roam the new player cities looking for an easy kill that they can camp or can run there mouths to, stating how they suck, there shit, go back to wow etc etc. Sure its a game and all types will be around but in this game it seems over 50% of the player base is based on the above. Sorry but not for me, DF has attracted the wrong people.

Maybe AV’s done is not perfect,but i think most of darkfall online players love this game and enjoy it.There is no problem retaining new players at the moment there are new players joining every day you only have to look at the public forums to see how many people are coming back. One or two people make a post that they’re leaving and suddenly the sky is falling. So do yo restart darkfall?I think it will be more funny in the future.

December 18, 2009

Merry Christmas on sales!!!

Filed under: wordpress — Tags: , , — admin @ 10:10 pm

Merry Christmas,dear darkfall gold and dfo gold or dungeon fighter gold lovers:

Christmas Day is coming soon.In order for you to  have  a merry Christmas, there will be a series of preferential policies on http://www.idarkfallgold.com and http://www.dfobaby.com.

Do you play darkfall online now ?Buy darkfall gold or darkfall items will make your char more stronger,i think many players like that.Or maybe you are playing dungeon fighter online now,and honey you aslo like dfo gold or called dungeon fighter gold.Don’t worry,come our website,our stock full with them, we will aslo continue to provide you  10% bonus.

Wish you merry Christmas!!!

December 14, 2009

Everything i meet !!!Runescape gold is selling.

Filed under: darkfall — Tags: , — admin @ 7:06 pm

How fast the time is.There are many things i want to deal with.Today i will chat with you about the darkfall online lauch.If you need darkfall gold and darkfall items ,come to my site.thank you.and there is a good news for you.runescape gold is selling now.

This nerf to polearms was not needed nor warranted. The speed reduction on them along with zero increase in damage is plain and simply stupid.

What was the thinking behind this nerf? It cant be because of critical hits… Go use a Great sword and tell me its balanced. 3 times the speed, close to the same base damage…. Hell use some daggers and tell me that polearms were/are overpowered.

Here is the problem altho effective it Takes no skill at all I use this my self and it’s just lame. So I recomend a global cool down on this as well.

Well let’s hear your opinion screen if you must it makes no difference. The point is it needs attion soon.

I loved Eve’s system. I hope a game where really wanted stuff is in ffa areas, but there are a few places, with limited resources, that are protected. Please don’t tell me to go back to wow, because I only played it for like 30 minutes.

I think you will like to buy runescape gold in my new site

http://www.gamemammy.com/runescape

thank you.

December 1, 2009

Hamlets or Cites need to increase!

Filed under: darkfall — Tags: , , — admin @ 6:35 pm

hi,buy darkfall items i am a NA player,I have an idea I would like darkfall gold to float to the community to see if it is good or not cheap darkfall gold because obviously I don’t have the market cornered on ideas,darkfall items and i want to Increase utilization of Hamlets or Cites.

Crafting and selling revenues would be generated from hamlets/cities and provided to the owning clan similar to the revenues from villages. Revenues would be based on a percentage of the crafting value or items vendored or bought from vendors within the city each day.
In addition to revenues provided to the owners, each city would also be able to have a hamlet(s) “swear fealty” to it. In addition to providing the revenue to the clan owning the hamlet, it would produce a small amount of additional revenue towards the city it is affiliated with. The hamlets revenue would scale the same as the city with an active population.

Hamlets would have to be able to be a bit more self-sufficient to be able to allow for this mechanic. A possible “universal” type of crafting bench may be in order without the specific vendors to provide a place to craft but without the access to the higher end skill/component vendors that are in the cities.

Active Bind Measurement - One concern I have about this system is that it wouldn’t measure active binds except through the revenues. It may be important to limit the calculations to players that have logged in within the 30 or 60 days to prevent clans from stocking up on inactive players for their multiplier value.

Clans and Subclans - Many clans in this game and others have an identity that they want to maintain regardless of the number of active players.The primary clan can customize the access to subclans by rank and subclan through the management interface. Most importantly, the subclan would have its own clan vault and both sub and primary clans could choose to allow certain ranks access to either of their vaults. Subclans could be allowed to begin sieges by the primary clan but the holding would be owned to the primary clan if successful (meaning sub clans can not hold cities/hamlets).

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